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How to bake data with FLIP Fluids in Blender

Baking, in general, is the act of pre-computing something in order to speed up some other process later down the line. Rendering from scratch takes a lot of time depending on the options you choose. Therefore, Blender allows you to “bake” some parts of the render ahead of time, for select objects. Then, when you press Render, the entire scene is rendered much faster, since the colors of those objects do not have to be recomputed.

FLIP Fluids is a powerful liquid simulation addon that gives you the ability to create high-quality cinematic fluid effects all within Blender. 3S is pleased to let you know that we support this addon on our Render Farm.

In order to bake data with FLIP Fluids in Blender before uploading to our system, please follow these following steps:

  1. Step 1: Select your simulation domain
  1. Step 2: Click “Physical Properties Tab” -> “Bake Data”

Watch this video to see how it works:

We are pleased to assist you, so don’t hesitate to contact us with any issue.